Mac's Blog I just say what comes into my head…

15Oct/080

Games I Would Like To See

As ive been fairly bored and demotivated recently i have been thinking about some games I would like to see that are definatly within the realm of possibility.

Dungeon Keeper 3

Dungeon keeper 2 had a brilliant concept and was great fun to play, single or multiplayer. It didnt quite feel like a god game, nor did it feel like an RTS, and finally it didnt fit into the FPS category. It was the hexagon shape when all you had was square, circles and triangle holes.
A third one could build on the unique gameplay elements giving more control in first person mode, and giving a bit more flexibility in the building department, to be honest not much needs to change. I dont want another NWN 2 where they change the game just for the sake of it. I would want to keep the same feel but look a bit prettier.

This also lead me on to think about the DK elements working in a Sci-Fi setting, it would be a mix between starcraft and natural selection. It would be able to take place on planets instead of dungeons and replace the random demons with WH40k style space marine units that are competing for the planets. I guess this is where Tiberium would have sat if EA hadn't canned the game.

Freelancer 2

Now freelancer was one of those games that was under the radar. It took everything that was good about space exploration and dog fighting and mixed them together with a big pot with a hint of factions and smuggling, as well as a big dollop of equipment management.
Now i know we have had a few random space games like X2/3 and Lone Wolf or whatever it was, but none of these games had multiplayer like Freelancer, that was where this game shined. The single player experience was fun, but the multiplayer was brilliant, having 40 or so people zipping around trying to do trade runs and death runs into unexplored pirate sectors made it shine.
I think there is definatly a gap in the market for something like this but it would NEED the multiplayer element, as it would lose 90% of its replayability without the thought of coop and sandbox mmo style gameplay.

NWN 2.5/3

Yeah i know, i know... I should move on in life instead of acting like the crazy stalker who sits there at night using my NWN2 box as a voodoo doll and laughing at screenshots saying "people look like they are smeared in butter". That aside NWN still seems to be quite popular, and quite possibly more popular than that AWESOME SEQUEL they released. So why not do what the gamers acctually wanted... NWN but with a slight face lift and possibly some improvements to the toolkit.
I think that NWN has been the best multiplayer experience ive had, i would rather play a *DECENT* NWN server for free with 50 fun and civil players than pay to play WoW with XXXXXXXXXX amount of random numpties.
They NEED to keep the tiled interiors and exteriors, they made game servers generic so anyone could connect, without any stupid downloads that you have to find from a microfilm pickup from some random guy in russia.
Add some more spells to the game (i.e STICKS TO SNAKES... HOW LONG DO I HAVE TO WAIT FOR IT), and also add in some additional support for saving variables to characters on the server without needing random items to store it all (not that its a bad way tbh).

Battlefield 3

Right boyos, get your military getup on and lets see how we can improve BF further. Vehicles are currently pretty solid, 2142 seemed to take the piss a bit with the handling and speed of some vehicles, and it felt laggy and slugish at times.
They could do with having some way of letting vehicles to store other vehicles, other games have done this before, and they were doing it years ago. Even if its just a way for people to drive jeeps onto boats or have a chopper that can pick up vehicles and dump them somewhere else. I think BFVietnam had one of these features, and although you have aircraft carriers that let you put planes on it doesnt really give you lots of freedom with vehicles.
It may also be worthwhile thinking outside the box, such as putting some sort of dynamic levels in, so depending on certain strategic objectives the level could physically change. So buildings fall down and block off areas so air support needs to transport troops to certain areas, areas flood so you cant drive there or need to swim.
One thing i would LOVE to see would be grappling hooks, sounds mad and a bit out of character as far as the game goes, but how awesome would it be to hook onto a chopper flying over or onto a vehicle whizzing by, i dont know if it would work, but im just putting it out there. The Codename Eagle (Think thats the name) had something like that where you could drive really fast off a cliff and grab onto a rope hanging from blimps as they flew around.

Kingping 2

Was it the violence, or the harsh language, or even the wobby skin textures... I mean Soldier of Fortune took the gore that kingpin had an multiplied it tenfold, many other games have got bad language, worse than kingpin. I dont know if there are many other wobbly skin texture games.
Either way Kingpin combined them all in an elegant and well laid out manner, the way you could influence other NPCs by doing good or bad responses, and even hiring bodyguards, back in the day this was quite refreshing. If they brought the same principles from the first game forward and put a facelift on the graphics i think it would be a masterpiece. It felt more like one mans story of revenge than a FPS game, alot like Max Payne felt like a film where you played the main role rather than a 3rd person shooter game.
They should keep the larger amount of spoken dialogs and keep the simple conversation system with good and bad remarks, they could even put a small amount of factions in so you could join other gangs and do things for them while you progress the story forward, they would need to give the game a similar feel of the ghettos and the industry areas though, or i think it would lose its feel if you made it current day, alot like if Bioshock wasnt set in an underground forgotten city it wouldnt have been as good.

There are lots more but i think ive waffled enough for now, i would also like to bring up a fun new game we invented in the office the other day Cockney Rhyming Code, for the rhyming slang substitute in some random codey like reference. I also had an in depth conversation with Jaber about the difficulties of going to the toilet but only having a beeday in there. Being sick in this instance would cause the most carnage in the bathroom...

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